![attila total war saxons attila total war saxons](https://cdn.escapistmagazine.com/media/global/images/library/deriv/889/889869.png)
It always seems like the standalone expansions are better than the base game: I’m not sure how I feel about the removal of the flags over units, but the new icons aren’t bad either. I’m not a fan of the unit cards, but they’re not bad. Now you can actually plan out a character without accidentally investing points into something you don’t want. The tech/skill trees are actually not awful to deal with now, as when you look at them in Rome 2, you couldn’t tell what skills would lead to what. The ability to assign governors is pretty cool. New Politics System / Technology Interface I figure I will play the Huns eventually, but it’s definitely not on my shortlist.
![attila total war saxons attila total war saxons](https://www.macgamestore.com/images_screenshots/total-war-attila-age-of-charlemagne-campaign-pack-35287.jpg)
![attila total war saxons attila total war saxons](http://www.twcenter.net/images/content/news/tw_karling_viking-angsaxon.jpg)
Encamped armies can also build improvements, much like buildings, to boost the capabilities of the horde army. Horde armies can encamp to avoid seasonal attrition (like winter snow) and can raid to greatly boost growth, allowing for recruitment and “spawning” more horde armies. If integrity is high, the army gets a morale boost too low and the army will mutiny. They start with no cities, and instead of public order, use “integrity”.
![attila total war saxons attila total war saxons](https://static.wikia.nocookie.net/totalwar/images/d/d5/Gewis.png)
The Horde Systemįour factions will start off as traveling armies, or hordes. More information has come out and I wanted to highlight some cool stuff about the upcoming Total War: Attila.